Web-based AR/VR digital experiences and interactive showcase
Interactive 3D environments, real-time spatial rendering, and immersive event presentations accessible across mobile and desktop browsers.
- Industry
- Immersive AR/VR Technology
- Region
- GCC / International
- Services
- AR/VR & Immersive Technology · Custom Software Engineering · Web & Mobile App Development
The business bottleneck
High-end 3D rendering and virtual experiences typically require heavy desktop installations, creating high friction for enterprise presentation audiences and remote event participants.
- Standard web technologies struggled with frame rates and high polygon models.
- Users on mobile devices experienced long asset download and load times.
- No unified control panel to manage dynamic scenes and interactive hotspots.
The system we built
What each part of the system does
We developed an optimized WebGL-powered 3D presentation engine that compresses spatial models for rapid streaming directly within any modern web browser.
- Browser-native 3D renderingZero-install WebGL viewer delivering fluid, GPU-accelerated interactive exploration on mobile and desktop.
- Progressive geometry loadingLevel-of-detail (LOD) streaming ensuring fast initial paint even on cellular connections.
- Interactive scene hotspotsRich contextual overlays delivering audio, video, and product specifications in 3D space.
Our direct engineering contribution
- Zero-install WebGL 3D rendering pipeline engineered for smooth frame pacing in modern browsers
- Automated polygon reduction and progressive asset streaming over HTTP/2
- Touch-optimized spatial interaction controls for mobile and desktop screens
Product screens
STS — interactive 3D scene in the browser STS — spatial tour view
Under the hood
Architecture and engineering decisions
- Rendering PipelineThree.js and WebGL canvas pipeline with hardware-accelerated shaders and dynamic lighting.
- Asset Delivery CDNEdge-cached binary GLTF/GLB models optimized with Draco mesh compression.
3D & Interactive
- Three.js
- WebGL
- Draco Compression
- HTML5 Canvas
Web Frontend
- React
- TypeScript
- Tailwind CSS
Delivery & Storage
- Cloudflare Pages
- AWS S3 / CloudFront
- Node.js
How it was delivered
What was handed over, and when
Milestone 1
3D Engine & Shader Setup
Built core WebGL scene rendering loop.
Milestone 2
Mesh Optimization
Applied Draco compression for mobile fluidity.
Milestone 3
Hotspots & Release
Integrated user controls and deployed to edge.
- Interactive spatial 3D showcase scenes
- 3Interactive spatial 3D showcase scenes
- External app installations required
- 0External app installations required
- Unified WebGL browser delivery engine
- 1Unified WebGL browser delivery engine
Scope of the engagement — facts about the work Infoogle delivered.
What was built
Immersive AR/VR technology
AR/VR and immersive experiences engineered for STS Spatial Media.
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