Web-based AR/VR digital experiences and interactive showcase

Interactive 3D environments, real-time spatial rendering, and immersive event presentations accessible across mobile and desktop browsers.

Client project
Industry
Immersive AR/VR Technology
Region
GCC / International
Services
AR/VR & Immersive Technology · Custom Software Engineering · Web & Mobile App Development
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The business bottleneck

High-end 3D rendering and virtual experiences typically require heavy desktop installations, creating high friction for enterprise presentation audiences and remote event participants.

  1. Standard web technologies struggled with frame rates and high polygon models.
  2. Users on mobile devices experienced long asset download and load times.
  3. No unified control panel to manage dynamic scenes and interactive hotspots.

The system we built

What each part of the system does

We developed an optimized WebGL-powered 3D presentation engine that compresses spatial models for rapid streaming directly within any modern web browser.

  1. Browser-native 3D renderingZero-install WebGL viewer delivering fluid, GPU-accelerated interactive exploration on mobile and desktop.
  2. Progressive geometry loadingLevel-of-detail (LOD) streaming ensuring fast initial paint even on cellular connections.
  3. Interactive scene hotspotsRich contextual overlays delivering audio, video, and product specifications in 3D space.

Our direct engineering contribution

  • Zero-install WebGL 3D rendering pipeline engineered for smooth frame pacing in modern browsers
  • Automated polygon reduction and progressive asset streaming over HTTP/2
  • Touch-optimized spatial interaction controls for mobile and desktop screens

Product screens

  • STS — interactive 3D scene in the browser
  • STS — spatial tour view

Under the hood

Architecture and engineering decisions

  1. Rendering PipelineThree.js and WebGL canvas pipeline with hardware-accelerated shaders and dynamic lighting.
  2. Asset Delivery CDNEdge-cached binary GLTF/GLB models optimized with Draco mesh compression.

3D & Interactive

  • Three.js
  • WebGL
  • Draco Compression
  • HTML5 Canvas

Web Frontend

  • React
  • TypeScript
  • Tailwind CSS

Delivery & Storage

  • Cloudflare Pages
  • AWS S3 / CloudFront
  • Node.js

How it was delivered

What was handed over, and when

  1. Milestone 1

    3D Engine & Shader Setup

    Built core WebGL scene rendering loop.

  2. Milestone 2

    Mesh Optimization

    Applied Draco compression for mobile fluidity.

  3. Milestone 3

    Hotspots & Release

    Integrated user controls and deployed to edge.

Interactive spatial 3D showcase scenes
3Interactive spatial 3D showcase scenes
External app installations required
0External app installations required
Unified WebGL browser delivery engine
1Unified WebGL browser delivery engine

Scope of the engagement — facts about the work Infoogle delivered.

What was built

  • Immersive AR/VR technology

    AR/VR and immersive experiences engineered for STS Spatial Media.

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